In Twin Souls: The Path of Shadows we’ve iterated over these game mechanics and improved them, adding new ways to use the shadows and new powers to play with. We experimented with the Shadow Creation and the Shadow Leap (teleportation) mechanics and found out there were some great synergies with traditional stealth mechanics. To set us apart from other stealth games we put all efforts on our killer feature: Shadow Control. We wanted Path of Shadows to stand out both visually and gameplay wise for the art we found inspiration in Journey, Okami, and Sly Cooper, while on the gameplay we were looking for a blend between Tenchu and Mark of the Ninja. We wanted to show that we were capable of creating a high quality game in just a few months and with zero funds, and I think we accomplished that. Path of Shadows was mainly work for a portfolio. We then started working on Twin Souls: The Path of Shadows, the spiritual successor to the student project. When we finished the course, half of the Path of Shadows team stayed together and founded Lince Works. How has it changed over time to what it is now?ĭavid León, CEO: Path of Shadows was a student game created in 2013 at the Master in Game Design at Universitat Pompeu Fabra, Barcelona. Twin Souls originates from a student game called Path of Shadows. In the interview below, León discusses what an “old-school stealth“ game really is, how Twin Souls compares to other modern stealth games such as Mark of the Ninja and Dishonored, and also how Twin Souls is designed to cater to two types of players: Ghosts and Hunters.
In any case, Siliconera was able to speak to Lince Works CEO and team lead David León to quench our thirst for information.
It’s one of the most promising stealth games of recent years, especially if you’re a fan of the Tenchu series – can you blame us for wanting to know more? Since then, the studio has slowly been revealing details of how the game is coming along.īut, call us impatient, we wanted to know more about Twin Souls right now.
Teleport from shadow to shadow while you hunt down your targets.
Or play as a Demon, slaying everyone in your path, using your powers to wreak havoc on your foes. Use your powers to play as a Ghost, remaining undetected and getting to your target without a whisper. Heavily inspired by old-school stealth games like Tenchu and Metal Gear Solid, and more recent gems like Mark of the Ninja and Dishonored, Aragami puts an emphasis on bringing back the challenge these games ought to offer.Īragami is built around two contrasting playstyles, which players can freely change between without the game punishing them for doing so. By manipulating the darkness you will be able to teleport via the shadows, create new paths to reach your targets, materialize weapons and abilities and even summon shadow beasts to dispose of your foes. 21, 2019.Īragami casts you as an undead assassin with the power to control the shadows.
Selling over 500,000 copies to date, Aragami: Shadow Edition gets set for a digital and physical release for Nintendo Switch on Feb. Merge, an independent video game publisher and distributor, and Lince Works, the dev-team behind the third-person action stealth hit Aragami, are delighted to announce they have joined forces again to bring Aragami: Shadow Edition to the Nintendo Switch.